![]() Then add any Cultural, Racial or other bonus AFTER this is complete to find your final value. If the number is 0 for both Classes, then the value remains 0. This means that if you have 2 Athletics in one Class and 0 in the other you will have 1 Athletics. If a player Multiclasses, he/she adds together the totals from each row listed below and then divides by 2. Since you can make Ranger multicalsses now i think that will be even batter than it was in PoE 1. Every level you will get to add one point into one of the left 7 Skills and one point into one of the 9 Skills on the right. For example, if one Class has +12 per level and the other has +8, they will gain +10 Health per level.Īll values are at Level 1 with 10 points into each Attribute and don't include any bonuses from any Race, Class or Subclass. They will also gain an average of Health per level, based on the Classes they selected. ![]() Once they begin leveling they will gain +3 to each Stat just like Single Class characters. It can only be bound to a Chanter, Ranger or Wizard. When Multiclassing players will average each Stat between the two Classes they chose and round down to find their starting values. Blightheart is a soulbound arquebus in Pillars of Eternity II: Deadfire. Accuracy is the same on all characters at level 1 and EVERY Stat in the table goes up by +3 at each level, except Health, which is different for each Class. All values are at Level 1 with 10 points into each Attribute and don't include any bonuses from any Race, Class or Subclass.
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